![]() The only one I'm ambivalent about is the intimidate, which is a very replaceable effect on 2-pointer that you probably don't want or need to take. People already want to take these anyway but often can't justify it, this is the icing on the cake. And yeah generally people find those to be worth using.īeyond which, adding intimidate and another 5% change for double damage makes the max charge nodes very efficient. If you're playing axes, the new clusters are good enough to take without the jewel, so now you also have a solid crit multi roll and a 2.5–5% more damage roll (depending on your starting chance to deal double damage), which by this point the jewel is basically as strong as, or stronger than, a high end 4-mod non-abyssal jewel. So 11 months later I found a Sanctified Relic with '33 chance to Extinguish enemies on hit'. ![]() Personally I'm trying to go all in on damage - damage per frenzy and exposure on hit. If you're hitting quick enough 30 seems fine to me. the leech stat is only valuable if you're ele conversion IMO so I'll just note it and move on for not. The base one that seems to drop in game is Grand level and that's 30. So the baseline for this jewel is 0.4% attack damage leeched as life, 4% max life and 20% physical damage, which is worth roughly half of a GG non-abyssal jewel since the life is a bit less, and the damage a bit more, than one mod's worth. Contents 1 Mechanics 2 Gems 2.1 Skill gems 2.1. 11MARNo pay to win Asmongold compares Path of Exile to Tower of Fantasy. Contents 1 Mechanics 2 Sources 2.1 Active skills 2.2 Passive skills 2. Intimidate is a debuff that causes the affected target to take 10 increased attack damage. learn to not intimidate other users, cause I have. ![]() Unnerve is a debuff that causes affected targets to take 10 increased spell damage. If you're playing a life-based melee build, you're already taking Master of the Arena, Bravery, Golem's Blood, and the jewel socket. Unnerve - Path of Exile Wiki in: Debuffs English Unnerve View source Unnerve Debuff You are Unnerved, increasing Spell Damage taken.
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